Test Cities: Skylines

AW: Die Städtebau-Simulation ist tot - es lebe die Städtebau-Simulation!

Hallo zusammen.

So, meine kleine Stadt wächst und gedeiht.
Aktuell habe ich 17000 Einwohner und nun beginnt das Verkehrschaos. :D

Mal sehen wie lange ich die Stadt noch halten kann...

Denke ich werde mal eine Neubausiedlung errichten die besser auf den Verkehr ausgelegt ist......

Frage mich nach den paar Tagen ernsthaft, wie man eine Stadt über alle Kacheln halten soll .::D:D

Crawl

P.S: Zeigt her eure Städte. ;)
 
AW: Die Städtebau-Simulation ist tot - es lebe die Städtebau-Simulation!

Hallo zusammen.

@Jakabar. Danke für die 60 Second Tipps. Gold wert!!

Crawl
 
AW: Die Städtebau-Simulation ist tot - es lebe die Städtebau-Simulation!

Cities: Skylines (man sollte mal den Thread-Titel anpassen ^^) hat ein riesiges Update bekommen!

Seit heute ist die Version 1.1 live! Aber lest selbst:

Today we are proud and excited to bring you our first large content update: Cities: Skylines 1.1.0 - European Theme. This update is, as promised, totally free to all our players - current and future.

So what are you getting today?

Over 50 European style buildings
Wall-to-wall buildings enabling players to build those European streets and neighbourhoods
Three new starter maps
Tunnels, one of the community’s most requested features
A number of Asset Editor additions including the ability to import custom vehicles
A multitude of smaller cosmetic additions and bug fixes.

Please note:

The European style buildings are a map theme, meaning you will need to play a map in the European biome in order to see them.
Many mods and (some) custom assets will not work with 1.1.0 and will need updating by their author. We have worked hard to cause as few conflicts as possible with popular mods, yet this is a substantial update and with the code & functionality changes some issues have been impossible to avoid. Going forward we aim to find a solution where we can work with our core modders pre-launch to give them ample time to adjust their creations before the public have access.

Our brand manager (the handsome guy you've seen in several videos) has the following to say about the expansion plans for Cities: Skylines.

“Cities: Skylines will continue to follow the traditions set by other recent Paradox releases such as Crusader Kings II and Europa Universalis IV of paid expansions combined with large updates of free content ensuring that all players, whether they choose to purchase the expansions or not, will have plenty of new features to look forward to. One of the major differences, however, between those titles and Cities: Skylines will be that minor DLC updates will be uncommon. The majority of content updates will be significant upgrades and additions.

Going forward, we will focus on giving away the main features for free and improving the modding tools, while also selling major expansions around new mechanics. But we will also continue to offer free content such as new buildings and road types.”

Full patch notes for Cities: Skylines 1.0.7 - 1.1.0

Features & New

New: European theme added
New: 72 European buildings in the European theme
New: Support for corner and adjacent buildings in the European theme
New: 3 maps added with European theme (Cliffside Bay, Foggy Hills and Grand River)
New: Tunnels for roads and rail added
New: Metro tunnels can be built at different levels
Options: V sync option added
Options: Invert Y mouse axis added


Editor & Modding

Launch options: added -noWorkshop to disable Steam workshop
Asset editor: Increased limit for bridge pillar count
Asset editor: Hedge added to residential props
Asset editor: Added custom vehicle importing
Asset editor: Added the ability to set custom thumbnails and tooltip images for all types of assets (in the save panel)
Asset editor: New editable properties exposed
Asset editor: Added ability to inherit building unlock milestone from template
Asset editor: vehicles have a Steam tag "Vehicle"
Asset editor: Fixed cut off text and missing spaces in the Properties box
Asset editor: Water Service buildings can now have proper pipe connections
Asset editor: Custom harbors and cargo harbors are now usable in-game
Asset editor: Custom airports now get visited by planes, like an actual airport
Asset editor: Fixed issue where some custom assets could not be loaded in-game after editing
Asset editor: Fixed missing texture for landfills
Asset Editor: Fixed a rare issue where holding and releasing the mouse button would not be recognized
Content manager: Introduced a new layout
Modding API: Added OnEnabled/OnDisabled support for IUserMod. Called everytime a mod is becoming active or inactive
Map editor: Fixed issue where users could place a water source outside the map area
Map editor: Fixed free camera hotkey not working


Bugfixes & Misc

Linux: support for JPG workshop previews added
Linux: users can now use numpad-Enter in-game
Linux: Fixed rare issue where users crashed due to a faulty asset
Fixed issue with 1x1 buildings "disappearing" when zoomed out too far
Fixed several localization issues
devInfo.txt is no longer needed
Achievements are now properly localized
Small contrast changes in some information windows to improve colorblind accessibility
Fixed issue where some elevated roads became immune to interaction
Metro and train lines now properly update when changed
Cruise ships no longer travel over land :’(
The 2x2 OreCrusher now has a purpose in life
Ireland is properly represented on the Union Jack
Cursor no longer disappears when you press Esc whilst rotating the camera
Adjusted upkeep cost of some roads to the one displayed in their tooltip
People no longer die when your city is at 0 population
Fixed an issue where right clicking a button would highlight it incorrectly
Fixed an issue where free camera mode was not enabled after viewing milestones
Fixed an issue where changing language in-game would not change language for some menus
Fixed an issue with mouse button key bindings
Fixed an issue where the options menu would not be closed properly by hitting the esc key
Fixed an issue where temporary save files would sometimes be visible
Fixed an issue where roads would snap to inaccessible sections of hydro dams
Fixed a graphics issue where text would sometimes be corrupted at the bottom of save and load menus
Trees in terrain heights view should now have the proper colors for their elevation
Fixed an issue where users could elevate the height of gravel paths, even though they could not place them
Fixed a minor graphical issue in the content manager
Fixed some text alignment problems
Text references to left and right mouse buttons now take left-handed mouse settings into account
Added confirmation prompt for Reset Unique Buildings
 
Wooosh! :D

ich habe das Spiel letztens erst für mich endeckt und nach ca 25 Spielstunden hänge bei bei 33000 Einwohnern fest.
Das Verkehrschaos bereitet mir momentan echt Kopfschmerzen.
Grund sind die mangelnden Möglichkeiten an Straßen.

Nun gibt es ja diverse Mods die das beheben. Die interessanteste für mich ist Networks Extension 2.
Die gibt es über ein Workshopabo bei Steam.
Cities hat es auch sofort installiert aber es tut sich nichts. Es ist alles so wie vorher. Ich kann auch in den Optionen von Cities nichts erreichen @erweiterte Einstellungen oder ähnliches.

Aber bevor ich mir hier die Finger wund schreibe, warte ich lieber erst mal ab, ob nach sieben Jahren überhaupt noch Interesse besteht :geek:
 
Puh! Ewig nicht gespielt!

Aber so weit ich mich dunkel erinnern kann muss man die Mods erst einschalten. Kann sein das dafür ein neuer Spielstand notwendig wird, das weiß ich nicht mehr genau.
 
Oben