Hinweis NVidia GeForce Treiber 355.60 WHQL

hexxxlein

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Neu: GeForce 355.60 WHQL
Datum: 13.08.2015
Größe: ca. 279.09 MB


Versions-Highlights
Just in time for the preview of Ashes of the Singularity, this new GeForce Game Ready driver ensures you'll have the best possible gaming experience. This driver also supports the Beta version of the GameWorks VR software development kit (SDK). As a result, users will be able to enjoy the benefits of GameWorks VR with supporting applications and headsets for the first time.

Game Ready
Best gaming experience for Ashes of the Singularity preview

GameWorks VR Support
Supports Beta release of GameWorks VR SDK, including support for VR SLI, Context Priority, Direct Mode, and Front Buffer Rendering. Learn more at developer.nvidia.com/vr.


Weitere Deteils - siehe Release Notes!

Win 7 | Win 8 | Win 8.1 | Win 10
32 Bit | 64 Bit

Download:
Download - GeForce Treiber 355.60 WHQL
Release Notes PDF 604KB - englisch


Unterstützte Grafikprozessoren

  • GeForce 900 Series
  • GeForce 700 Series
  • GeForce 600 Series
  • GeForce 500 Series
  • GeForce 400 Series

  • GeForce 900M Series (Notebooks)
  • GeForce 800M Series (Notebooks)
  • GeForce 700M Series (Notebooks)
  • GeForce 600M Series (Notebooks)
  • GeForce 500M Series (Notebooks)
  • GeForce 400M Series (Notebooks)


Alle Neuerungen sind auf der Homepage von NVIDIA nachzulesen.


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Noch aktuell: Linux NVIDIA Treiber 352.30
Datum: 28.07.2015
Größe: ca. 74.00 MB

Download:
NVIDIA Linux Treiber - Download


verborgener Text:

  • Added support for the following GPU:
  • GeForce 910M
  • Fixed a bug that caused poor video post-processing performance in VDPAU when operating on a large number of video streams simultaneously.
  • Fixed a bug that could cause an Xid error when terminating a video playback application using the overlay presentation queue in VDPAU.
  • Updated nvidia-installer to avoid recursing too deeply into kernel source trees under /usr/lib/modules, mirroring an existing restriction on recursion under /lib/modules.
  • Fixed a rare deadlock condition when running applications that use OpenGL in multiple threads on a Quadro GPU.
  • Fixed a kernel memory leak that occurred when looping hardware - accelerated video decoding with VDPAU on Maxwell-based GPUs.
  • Fixed a bug that caused the X server to crash if a RandR 1.4 output provided by a Sink Output provider was selected as the primary output on X.Org xserver 1.17 and higher.
  • Fixed a bug that caused waiting on X Sync Fence objects in OpenGL to hang indefinitely in some cases.
  • Fixed a bug that prevented OpenGL from properly recovering from hardware errors or sync object waits that had timed out.
 
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