as i remember the vote menu appears right after map has ended !?
and whatever player put on home-key - it is replaced from the advanced vote menu
(is there any?)

Vardy - if you have some good maps - write them down - it think Sokoban will decide
wisely wether he put them on his server or not. but constantly moaning ingame seems
IMO not the really right way - so none can add them instantly to the game ^^

Für unsere nicht so dolle englisch sprechende Freunde - er kann doch Maps vorschlagen
und dann wird man sehen, wie entschieden wird. Nur mitten im Spiel geht das halt nicht
so ad hok :D


what i mean with the default map voting is when we want to change the map in-game, or kick a player in-game.

and btw im not moaning im giving suggestions :p


Vardy - whatever you say - it is annnoying.
If you feel not satisfied open your own server then you can change map
ingame how oft you want and you can mod your server with ever you want
and you can kick anyone when ever you want to.
But this is NOT your server so accept how it is set up and administrated.
The others do. Cocky dude.

Was immer du sagst, es nervt.
Öffnet euren eigenen Server, dann könnt ihr machen was ihr wollt, wie ihr
es wollt und so oft ihr es wollt. Aber das ist nicht euer Server, also akzeptiert
gefälligst, wie er administriert wird, die anderen spielen ja auch ohne solche
Kommentare. Frechheit.


Senior Member
Hm... after 1 min of moving aimlessly in the canalization this crash quits UT:

Assertion failed: d2->OverlapModels.FindItemIndex(pair->model1) == INDEX_NONE [File:.\KFarfield.cpp] [Line: 545]

History: KHelloModelPair <- UpdateModelPairs <- KUpdateContacts <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level VCTF-Midnight <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

But what about the new Blitz, ActionCity or AbattoirIsland? Played them at UtC, they're looking good...
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