Fehlermeldung
Hallo Leute !!
habe das Problem wenn ich von Ut classic nach Windows wechsele das dann auch diese Fehlermeldung auftritt.
Hier die Log file :
Log: Log file open, 11/20/06 01:44:01
Init: Name subsystem initialized
Init: Detected: Microsoft Windows 98 4.10 (Build: 67766446)
Init: Version: 451
Init: Compiled: Mar 13 2004 09:44:24
Init: Command line:
Init: Base directory: F:\UNREALTOURNAMENT\SYSTEM\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: FRANKSCHNEIDER
Init: User: FrankSchneider
Init: Memory total: Phys=294392K Pagef=308832K Virt=2093056K
Init: Working set: 0 / 0
Init: CPU Speed=267.274136 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (GeuinIntl)
Init: CPU Features: CMov FPU RDTSC PAE MMX
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Localization: No localization: Startup.IDDIALOG_WizardDialog.IDC_WizardDialog (int)
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 4 0 1
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Bound to IpDrv.dll
Log: Game class is 'UTIntro'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame:
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=MATRIX_DC?Class=aqueen.aqueen?team=255?skin=aqueenSkins.aque?Face=aqueenSkins.blk?Voice=BotPack.VoiceMaleTwo
Log: LoadMap: CityIntro.unr?Name=MATRIX_DC?Class=aqueen.aqueen?team=255?skin=aqueenSkins.aque?Face=aqueenSkins.blk?Voice=BotPack.VoiceMaleTwo
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Render
Log: Garbage: objects: 16470->16467; refs: 225453
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=MATRIX_DC?Class=aqueen.aqueen?team=255?skin=aqueenSkins.aque?Face=aqueenSkins.blk?Voice=BotPack.VoiceMaleTwo
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 255
ScriptLog: Login: MATRIX_DC
Warning: Failed to load 'Texture aqueenSkins.aque5blk': Failed to find object 'Texture aqueenSkins.aque5blk'
Log: Possessed PlayerPawn: aqueen CityIntro.aqueen0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3DDrv.dll
Init: DirectDraw drivers detected:
Init: display (Primärer Anzeigetreiber)
Init: D3D Device: Supports system memory DMA blts
Init: D3D Device: No page lock required
Log: D3D Device 6708K vram, 6708K free
Init: Unreal Tournament Direct3D support - internal revision 1.9b
Init: D3D Device: szDriver=macxdd32.dll
Init: D3D Device: szDescription=RAGE PRO TURBO AGP 2X (Deutsch)
Init: D3D Device: wProduct=4
Init: D3D Device: wVersion=11
Init: D3D Device: wSubVersion=1
Init: D3D Device: wBuild=5029
Init: D3D Device: dwVendorId=4098
Init: D3D Device: dwDeviceId=18242
Init: D3D Device: dwSubSysId=8654850
Init: D3D Device: dwRevision=92
Init: Best-match display mode: 512x384x16 (Error=0)
Init: D3D Device: dwZbuffer depth: 16 bits.
Init: D3D Driver: wMaxTextureBlendStages=2
Init: D3D Driver: wMaxSimultaneousTextures=2
Init: D3D Detected: ATI video card
Init: D3D Detected: ATI Rage Pro
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Textures (8x8)-(1024x1024), Max aspect 1024
Log: Video memory spill or AGP-only texture memory detected
Log: D3D Warning: resorted to nonlocal/AGP texture memory allocation.
Log: Video memory fill is complete
Init: D3D Driver: VidMem Disposition: 202 1
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 71.412590 seconds
DevMusic: Load music: Music Uttitle.Uttitle
Log: D3D Driver: Preloaded 0K/21438K (1)
Log: Viewport WindowsViewport0: WM_DisplayChange
Log: WM_KILLFOCUS
Log: EndFullscreen
Init: DirectDraw drivers detected:
Init: display (Primärer Anzeigetreiber)
Init: D3D Device: Supports system memory DMA blts
Init: D3D Device: No page lock required
Log: D3D Device 6708K vram, 6708K free
Init: Unreal Tournament Direct3D support - internal revision 1.9b
Init: D3D Device: szDriver=macxdd32.dll
Init: D3D Device: szDescription=RAGE PRO TURBO AGP 2X (Deutsch)
Init: D3D Device: wProduct=4
Init: D3D Device: wVersion=11
Init: D3D Device: wSubVersion=1
Init: D3D Device: wBuild=5029
Init: D3D Device: dwVendorId=4098
Init: D3D Device: dwDeviceId=18242
Init: D3D Device: dwSubSysId=8654850
Init: D3D Device: dwRevision=92
Init: D3D Device: dwZbuffer depth: 16 bits.
Init: CreateDevice failed (DDERR_INVALIDPIXELFORMAT)
Critical: appError called:
Critical: Assertion failed: DirectDraw7 [File:G:\dev\nacput\Utpg_451\D3DDrv\Src\Direct3D7.cpp] [Line: 652]
Critical: Windows GetLastError: Der Parameter stimmt nicht. (87)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: UD3DRenderDevice::ShutdownAfterError
Log: Exception in DirectDraw7->RestoreDisplayMode()
Log: Exception in DirectDraw7->FlipToGDISurface()
Critical: TestCooperativeLevel
Critical: UD3DRenderDevice::Lock
Critical: UViewport::Lock
Critical: UWindowsViewport::LockWindow
Critical: UGameEngine:
raw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/20/06 01:46:22
Kann jamand was damit anfangen ? Es nervt !!