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Thema: UT3 Patch 2.1 ist raus...

  1. #1
    Senior Member Avatar von JensusUT
    Registriert seit

    UT3 Patch 2.1 ist raus...

    04.Mai 2009, 21:15

    Er ist da. Die Jungs um Epic haben tage- ach was, wochenlang nicht mehr geschlafen, um uns heute den neuen Patch präsentieren zu können!

    Aber was rede ich, hier geht es zur Wechselmitschrift!
    • Disabled wrap for options lists on PC.
    • Split out player and bot counts on mixed servers in server browser.
    • No longer require double clicking on main menu.
    • Fixed problem with vote menu, where list positions and scrollbar get reset after the menu updates
    • Fixed issue with 'no password' connection error not asking for a password, when in online play
    • Fixed issue with dialog boxes, where button positions are not updated correctly after resolution or message length changes
    • Made the Instant Action and Host Game menus properly recover the saved mutator list, when the Mutator menu is not opened.
    • Fixed an incorrect call to WorldInfo.TravelFailed, and fixed the 'Incorrect Password' dialog not asking for a password.

    • No longer disable achievements for mods that don't contain code (maps and custom characters).
    • Fixed issues with weapons respawning with Duel and with WeaponsRespawn mutator.
    • Reduced visibility of DM beacons in darkmatch.
    • Fixed greed exploit with redeemer.
    • Updated russian localization. Thanks Michael Sokolkov.
    • Removed os helper workaround for Windows 2003 server, now that we have a better fix.
    • Fixed low gore issue with Titans.
    • Fix for wrong team shader in rare cases.
    • Fixed dropflag command not working. Also fixes a CTF exploit.
    • Fixed excessive link beam decals for listen servers.
    • Fixed warfare orb not showing up on minimap on second and subsequent rounds on map where teams switch sides.
    • Reduced damage to nodes/cores from dead Titan explosion.
    • Reduced damage Titans do to nodes/core with weapons.
    • Titan melee doesn't knock down spawn protected players.

    Server Administration:
    • Fixed problem where maplist entries contain unwanted whitespace, and move invalid maplist entries to a separate 'BadMaps' list, instead of just deleting them
    • Fixed bug where the advertised game was wrong after switching gametypes, but only for the startup gametype
    • Fixed bug with password being removed from URL, during non-seamless travel on the same server
    • Fixed bug where the current game profiles mutators would be carried over into other gametypes
    • Added 'MapReplayLimit' to UTMapList; this overrides the same value in UTMapListManager, unless set to -1
    • Added code to trim down the size of server details results when they become too large, fixes problem where servers would not be advertised
    • Adjusted vote code to end vote rounds early, when all players have voted, and to switch map immediately instead of respecting the 'EndTimeDelay' and 'RestartWait' settings
    • In endgame votes, forcibly extend the first vote round by 16 seconds (i.e. the time it takes for the vote menu to popup)
    • Added admin-only buttons to the vote menu, which allow admins to force a winning vote
    • Fixed non-seamless travel client timeout disconnects.
    • Now consider server "pure" with same rules as achievements (custom maps, characters, and Epic mutators + webadmin allowed).
    • Adjusted mutator voting to properly account for mutators in the game profile settings (both added and excluded mutators)

    Mod support:
    • Fixed problem with cooking with -mod and ModShaderCache
    • Fixed map makers unable to cook when using Titan Pack assets. May need to delete GlobalPersistentCookerData.upk from My Games\Unreal Tournament 3\UTGame\Published\CookedPC
    • Added mutator hook for blocking team changes

    Level specific:
    • Fixed WAR-Confrontation raptor exploit.
    • Possible fix for darkmatch memory leak.
    • Added refshadercache to patch, so titan content will have shaders compiled.
    • Fix for reported rare WAR-Floodgate crash.
    Das Update läuft per Steam automatisch, alle anderen müssen warten, bis die Mirror gefüllt sind...


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  3. #2
    Senior Member Avatar von JensusUT
    Registriert seit

    AW: UT3 Patch 2.1 ist raus...

    So, jetzt sollten die Spiegel gefüllt sein... habe hier leider eine restriktive Filtersoftware vor mir und kann daher nur auf Verdacht einen Link posten:
    Versuchts mal hier

  4. #3

    AW: UT3 Patch 2.1 ist raus...

    Ist der Patch kumulativ? (328mb)

    PS hier läufts ganz gut
    (ja leck mich mit deren kack frames bei games-news)

    Der erste wollte einen Euro haben

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