also wenn ich das spiele starte und ein welt starte und spiele dann nach 8 sekunden haut der computer zum desktop und diese fehlermeldung steht da
UT2004 Build UT2004_Build_[2005-02-15_17.02]
OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 2393 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GT (6926)
Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:.\KSkeletal.cpp] [Line: 590]
Verlauf: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject:rocessEvent <- (AssaultFire DM-HyperBlast2.AssaultRifle.AssaultFire13, Function XWeapons.AssaultFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level HyperBlast2 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
wer kann mir helfen bin schon ganz traurig
UT2004 Build UT2004_Build_[2005-02-15_17.02]
OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 2393 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GT (6926)
Assertion failed: inst->KPhysRootIndex != INDEX_NONE && inst->KPhysLastIndex != INDEX_NONE [File:.\KSkeletal.cpp] [Line: 590]
Verlauf: KInitSkeletonKarma <- KInitActorKarma <- AActor::setPhysics <- UObject:rocessEvent <- (AssaultFire DM-HyperBlast2.AssaultRifle.AssaultFire13, Function XWeapons.AssaultFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level HyperBlast2 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
wer kann mir helfen bin schon ganz traurig