Ein kurzer Neustart und alles war wieder goody
Spiel mal - der Server ist man wieder neben der Spur - Speedattacken, Shield,
und man stirbt nicht, wenn man aus großer Höhe fällt - Null Abzug.
4.2 Forward Gametype Information Back to Top
Forward is a simple gameplay reinterpratation of UT2004, with a simple goal of creating a fun and exciting gameplay experience. The game reinterprets movement and weapons, but also introduces some general gameplay tweaks. While forward is playable in any of the stock UT2004 gametypes, it has been balanced mostly with duel play and clan arena in mind. Go in with an open mind and enjoy yourself!
Movement
* The movement can be best described as quake-style bunnyhopping with an unreal twist. There are two major additions to the standard UT2004 arsenal of movement -- Midair Dodging and Bunnyhopping.
* Midair Dodging is simply the ability to pull off any of the moves normally available at any point.
* Bunnyhopping is the ability to maintain speed gained by jumping quickly upon hitting the ground. While bunnyhopping, one can take advantage of the terrain, getting height boosts off angled terrain and reorienting their path while sliding on the ground.
* These movement techniques can be used together in order to acheive even faster speeds than either of them alone.
Weapons
* The standard UT2004 weapons have been altered to increase the speed and intensity of fights, and give fights a new airborne element.
* Most weapons have been given increased knockback or increased damage output.
* The shieldgun has been reworked so that its defensive use is 'earned' by offensive play.
Other notable gameplay changes
* All the powerup respawn times have been decreased to complement the increased speed of movement.
* The double damage powerup is replaced with a mini-keg-o-health in duel games.
* Players spawn with all weapons, but with limited ammo which can be replenished by weapon pickups.
* To maintain the element of surprise, most audio cues during movement have been removed.
* Players are rewarded for attempting difficult midair shots. If someone is popped into the air by weapon fire, projectiles are given a damage bonus.
We have found that due to the different gameplay dynamics, some maps which were unusable in regular UT2004 duel play are quite enjoyable when playing forward! We most enjoyed DM-DE-Grendelkeep, DM-Campgrounds2004 variants, DM-Corrugation and DM- DE-Ironic. DM-Antalus, DM-Rankin, DM-Goliath, and DM-Goose2k4 are also recommended.