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Log: Log file open, 05/22/08 09:48:12
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line:
Init: Character set: Unicode
Init: Base directory: C:\UT2004\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Splash screen filename is '..\Help\UT2004Logo.bmp'
Log: nv4_disp.dll/NVIDIA GeForce FX 5900XT
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 1.571000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch
Log: Browse: NvidiaLogo.ut2?Name=[SFC]-»Chèfkøch«-?Class=Engine.Pawn?Character=Ophelia?team=255?Sex=F
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27923->27923; refs: 283980
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 2.793000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player [SFC]-»Chèfkøch«- id=9532adf26bdb4149ef8c9c3cfd781843
Log: Opened viewport
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Startup time: 2.944000 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.101 seconds
Log: Finished precaching textures in 0.031 seconds
Critical: LockRect failed: 8007000E
Critical: Windows GetLastError: Der Vorgang wurde erfolgreich beendet. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Critical: UD3DRenderDevice::ReadPixels
Critical: UD3DRenderDevice:
resent
Critical: UGameEngine:
raw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: Level Unbenannt
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 10910191 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Exiting.
Log: FileManager: Reading 0 GByte 52 MByte 449 KByte 953 Bytes from HD took 0.200000 seconds (0.153000 reading, 0.047000 seeking).
Log: FileManager: 0.199000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/22/08 09:48:35