utdc: Ein Anti-Cheat Tool. So ziemlich das nervigste von allen...
NOL: ein Instagib-Clan.
NOL: ein Instagib-Clan.
Einer mit ein paar Regeln, darum machts dort auch Spaß. Aber unser Sever läuft besser.NOL: ein Instagib-Clan.
Gorkon schrieb:Frage: Das Readme faselt davon, daß Probleme mit der Z-Plane behoben wurden. Heißt das, der Flimmer-Bug auf Crane ist damit gefixt?
hexxxlein schrieb:Normalerweise kommt ein Install-Fenster. Danach schließt sich UT und muss neu gestartet werden.
Ansosnten kommen diese Dateien in den UT Systemordner.
Brummelchen schrieb:>> das ist nämlich Apfelmann und Pinguin inkompatibel
hmm, nicht wirklich - "was not checked cause incompatible os"
ot:hexxxlein schrieb:ot:
Einer mit ein paar Regeln, darum machts dort auch Spaß. Aber unser Sever läuft besser.
Latest news
I added a few updates to the D3D8 renderer. The NoAATiles option is supported. The 16-bit textures mode uses 555 instead of 565 textures by default. There are a few other minor changes.
QuelleLatest news
New D3D8 renderer builds to fix a bug related to internal texture tracking that can occur when handling a lost D3D device. This one is unlikely to cause any noticeable problems in previous builds unless using single pass fog or single pass detail texture modes. If it does occur in previous builds, a flush command from the console will fix things.
http://cwdohnal.home.mindspring.com/utglr/utd3d9r10.zipLatest news
Finished a D3D9 renderer. Its feature set is very similar to the most recent OpenGL renderer. Like the D3D8 renderer, it doesn't support selection in the editor.
- Fixed a minor bug with masked texture blending and OneXBlending disabled that's present in the latest D3D8 renderer.
- All pixel shader 2.0 (if UseFragmentProgram enabled). Many could easily be done with 1.x, but also wouldn't offer much over fixed function if not using the most complicated pixel shaders.
- Added SceneNodeHack to all builds and set to enabled by default.
- Picks up SinglePassDetail paths for base texture only plus detail texture. Latest OpenGL renderer has this, but latest D3D8 renderer does not.
Version 1.0 or UT: utd3d9r10.zip (106 KB).
Direct3D9 support
BufferClippedActorTris
BufferTileQuads
CacheStaticMaps
ColorizeDetailTextures
Coronas
DescFlags
Description
DetailClipping
DetailMax
DetailTextures
DynamicTexIdRecycleLevel
FrameRateLimit
GammaCorrectScreenshots
GammaOffset
GammaOffsetBlue
GammaOffsetGreen
GammaOffsetRed
HighDetailActors
LODBias
MaskedTextureHack
MaxAnisotropy
MaxLogTextureSize
MaxLogUOverV
MaxLogVOverU
MaxTMUnits
MinLogTextureSize
NoAATiles
NoFiltering
NumAASamples
OneXBlending
RefreshRate
RequestHighResolutionZ
SceneNodeHack
ShinySurfaces
SinglePassDetail
SinglePassFog
SmoothMaskedTextures
SwapInterval
TexDXT1ToDXT3
Use16BitTextures
Use565Textures
UseAA
UseAlphaPalette
UseDetailAlpha
UseFragmentProgram
UseMultiTexture
UsePalette
UsePrecache
UsePureDevice
UseS3TC
UseSoftwareVertexProcessing
UseSSE
UseSSE2
UseTexIdPool
UseTexPool
UseTrilinear
UseTripleBuffering
UseVertexProgram
VolumetricLighting
ZRangeHack
Quelle & InfosMore detailed list of changes:
- Screenshots just using BitBlt if windowed now. Should fix non-primary monitor screenshots.
- Different way of dealing with D3D9 pixel / texel center issues. Hopefully fixes more minor things than breaks.
- Vertex program only mode is gone. UseFragmentProgram controls new combined vertex and pixel shader 3.0 mode.
- A few minor shader tweaks. Put a dynamic branch in one place in single pass detail texture shaders.
- UseDetailAlpha and BufferClippedActorTris options no longer configurable and enabled internally.
- A few 227 editor related updates that were general renderer code fixes.
- MaxLogUOverV and MaxLogVOverU config settings removed. These are set internally now.
- Larger default maximum allowed texture size in the not using S3TC config case.
- RequestHighResolutionZ option removed. Modified code to attempt to get a 32-bit, 24-bit, or 16-bit z-buffer in that order.
- If first mipmap pointer set to NULL in SetTexture(), skip looking at others.
- A few other minor changes.