Hallo zusammen.
Endlich.....ist ja schon ne Weile nichts passiert.....
Crawl
Endlich.....ist ja schon ne Weile nichts passiert.....
Crawl
NEW FEATURES
Added tool augment system: Augment items can be attached to tools (starting with terrain tool) to upgrade or change behavior
Terrain tool can now be interacted with when backpack is open in order to slot in augments.
New unlockable augment items!
Terrain analyzer: Collect terrain of a particular material/color until meter is full. Once meter is full, adding terrain will use the equipped color, and subtracting terrain will filter on the equipped color.
Wide mod: Increases the size of the terrain tool brush while decreasing intensity.
Narrow mod: Decreases the size of the terrain tool brush while increasing intensity.
Inhibitor: Shuts down functionality. Applied to terrain tool, turns off adding/subtracting terrain, but maintains color changes and harvesting.
Complete overhaul of equipment unlock progression. Specific equipment unlocks are now dependent on researching certain types of chests while retaining some randomization.
Steeper difficulty curve: Fewer types of equipment are available at the beginning of a new game, requiring more chests to be recovered and researched to acquire everything.
Research chests are less common overall.
GENERAL UPDATES
Hydrazine no longer tradeable at trade module.
Backpack now opens to one side, if space is clear, to support tool interactions, and clear the view ahead.
Backpack gets illuminated when opened to aid visibility in dark areas.
Default terrain tool brush size and intensity adjusted.
Terrain tool now adds grey terrain when no augment mod equipped.
Terrain brush now indicates color
Added an interaction indicator between the Astroneer and held items.
In multiplayer, the indicators of other players are now visible and receive the accent color of that player.
Dynamite explosion power and radius now increases when multiple dynamite sticks are packed together.
Mellowed out camera behavior when backpack or terrain tool is out.
Updated vehicle code to increase stability.
Added new VFX for deformations.
FIXES
Performance: Several significant improvements to key physics systems to improve CPU perf.
Bug: Fixed crash on load of some saved games.
Bug: Fix many objects falling through the world when unattended.
Bug: Fixed foliage floating in air after dynamite explosion.
Bug: Fix tethers disappearing on quick-stow if top-left backpack bundle is full.
Bug: Fix tethers not being placeable while sprinting.
Bug: Fix Astroneer's head remaining cocked until cursor is moved to a forward position.
Bug: Fix auxiliary slot items not automatically equipping to backpack auxiliary slots when printed.
Bug: Fix item unlock messages not replicating to all clients in MP.
Bug: Fix various MP desync issues.
UPDATES
The follow updates have been applied to the game.
[AS-939] - Hydrazine can explode!
[AS-1011] - Gas hazards now despawn after being uncovered from terrain.
[AS-1041] - Improved research curve. Chests of the same type can now be re-researched. (This resolves an issue where some players might never see certain unlocks)
[AS-1042] - Add Turkish language to the build.
[AS-1063] - Add Early Accesss/Pre-alpha + Build # to on-screen overlay.
FIXES
The following bugs are now fixed.
[AS-450] - Fixed an issue causing the occurrence of visible seams in terrain in MP or after save load.
[AS-935] - Improve rover stability in MP so they no longer unrecoverably fly apart.
[AS-979] - Most rocks now despawn after being dug up.
[AS-990] - Fix gamepad camera behavior while in planet navigation.
[AS-996] - Fix incorrect research unlock text.
[AS-1025] - Fix ejected resource nuggets being ungrabbable for non-host players.
[AS-1026] - Fix various audio cues playing incorrectly in MP.
[AS-1036] - Fix power cells not unlocking despite the player receiving an unlock message.
Update 0.10.1 is out now! This update contains a complete overhaul to the crafting and progression systems, including new resources, minerals, recipes, modules, and a new shuttle!