Vorschau Portal Knights [Early Access]

Portal Knights Update 1.1 ist ab sofort verfügbar!!!

Portal Knights… We’re pleased to announce that Update v 1.1 is available to download right now on Steam! This is our first major update since we launched out of Early Access and it’s filled with a bunch of really cool stuff. Not only that, but the team have been hard at work tackling the bugs and issues you’ve been reporting.

So, what additions you expect in this update?

Well... we're introducing the Kolemis Temple Trials Event, the ability to toggle between split-screen directions, a new active portal VFX, dungeon improvements, UI markers for NPCs, Portals and Tutorial missions, 3 dog pets, all-new armor and more!

Console players... We’re heading into submission very soon and as soon as we have a launch day for PlayStation 4 and Xbox One, we’ll let you guys know. (Hopefully we won’t keep you waiting too long!)

Was ist neu?

"Neu:
• Option zum Umschalten der Splitscreen-Aufteilung

• Host kann Spieler entfernen, indem er im Kartenbildschirm mit der rechten Maustaste auf ihren Namen klickt und „entfernen“ wählt. Das Entfernen bedeutet gleichzeitig einen Bann für diese Spielsitzung. Entfernte Spieler können wieder beitreten, nachdem die Sitzung beendet und neu gestartet wurde.

• Bestätigung für die Schaltfläche „Zurück zum Hauptmenü“

• Neue VFX für aktives Portal

• Neue Events:

o Kolemis Tempel-Prüfungen
- Insel der Prüfungen mit NPCs, welche die Aufgaben der neuen Kultur der Pillari präsentieren
- Prüfung der Stärke (Wer hält am längsten durch?!)
- Prüfung der Forscher (Vorsicht vor den explodierenden Fässern!)
- Prüfung der Agilität (Der Boden ist aus Lava!)
- Neues Insel-Thema mit neuer Musik, neuen Pflanzen und Details
- Belohnungsinsel des neuen Insel-Themas mit:
- Handelshaus-Komplex mit 3 Händlern, aus einem neuem blauen Betonblock errichtet
- Rezepte für 9 neue Rüstungssets


• Kerker
o Verbesserte zufällige Generierung von Kerker-Endräumen
o Verschiedene Kerkerräume wurden verbessert
o Neue Kerkerräume hinzugefügt

• UI-Markierung für NPCs, Portale und Tutorial-Missionen
o Diese Markierungen werden automatisch aktiviert, nachdem du die entsprechenden Orte gefunden hast

• Tierhändler Funny Jongo hat 3 neue Hunde auf Lager

Fehlerbehebungen
• Behoben: Kaputte oder verlorene Charaktere nach Absturz oder Verbindungsabbruch in Mehrspieler-Sitzungen
• Behoben: Massive Lags und Ruckeln im Mehrspieler-Modus. Diese Fehlerbehebungen sollten die Netzwerkleistung insgesamt verbessern. Beachte bitte, dass größere Inseln dennoch längere Ladezeiten haben.
• Behoben: Vollbildmodus funktioniert nicht korrekt
• Behoben: Spieler können nicht über die Steam-Benutzeroberfläche direkt in Sitzungen einsteigen
• Behoben: Das Spiel stürzt in seltenen Fällen beim Einsatz bestimmter Talente ab
• Behoben: Benutzer können Gegenstände nicht in Truhen geben, wenn ihr Rucksack voll war
• Behoben: Boss-Wurm im schweren Modus verursacht Naturschaden statt Donnerschaden
• Behoben: Fehlerhaftes Gegnerverhalten, wenn ein Gegner nach der Jagd auf den Spieler in seine Heimatzone zurückehrt
• Behoben: Fehlerhaftes Gegnerverhalten, wenn Gegner den Spieler in erhöhter Lage nicht erreichen konnten
• Behoben: Fliegende Gegner können den Spieler nicht erreichen, wenn er von einem Objekt verdeckt ist

Wie schön, das es auch nach offiziellem Release noch gute Updates gibt!

 
Ach - bevor ich es vergesse!

@ Hidden:

Magst du mal das "Early Access" aus dem Titel entfernen? Das Spiel ist ja nun definitiv da raus.

Dieser beitrag kann dann auch kommentarlos gelöscht werden!

Danke dir!
 
UPDATE!

Das Spiel hat ein kleines, aber sehr feines Update bekommen. Nach einer etwas längeren Betaphase ist es nun offiziell!

Ab sofort können die Mitspieler auf verschiedenen Inseln herumlaufen und werden nicht immer automatisch mitgeportet!

Allerdings Achtung! Der "Host" benötigt dafür einen Rechner ohne Holzmodem und Trommelverbindung! Sprich, der Rechner wird dafür schon ein wenig mehr gefordert!


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@Hidden - Bitte vorigen Post beachten! Danke!

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Die Patchnotes nachgereicht:

Update v 1.1.3 OUT NOW - Play Together On Different Islands

We know this is a hugely popular community request and the team have been working incredibly hard to make it happen. Be sure to download now and let us know your thoughts in the comments below...

1.1.3 – Content Notes

Additions
• PODI is activated for the public now. The “Players on different Islands” (PODI) feature allows players in a multiplayer session or in a local split-screen session to visit islands individually. The feature can be toggled on and off in the session configuration menu. This menu can be accessed via the cog-wheel button on the character cards in the character selection menu.
◦ For the host player of a PODI session the technical requirements increase for RAM usage and upload bandwidth.
◦ There can be short lags during gameplay when co-players switch islands. This is a known issue and it will be further worked on for future builds.
◦ Some sounds like the island ambient sound behave incorrectly when playing PODI in local split screen. This is still being worked on.
◦ Some of the “Join”/”Leave” messages don’t show the correct content in all situations. This is being worked on.

Fixes
• Fixed: event quest display does not show up after playing an event twice
• Fixed: Some major issues which occurred when retriggering the C’Thiris event
• Fixed: backpack freezes when opening the inventory directly after porting to a new island
• Fixed: Events won’t be triggered anymore in universes which have been played with a manipulated local time.
• Fixed: other players don’t play their beam out animation when they are traveling to a new island
• Fixed: Invisible HUD after traveling to a new island in rare situations
• Fixed: an endless loading screen which occurred in rare situations when loading an event island
• Fixed: The recipes for blue doors and windows made out of blue concrete blocks have been fixed.
• Fixed: a rare crash that can occur for PODI when used in local split screen when one player is traveling to a new island while another player has opened his worldmap.


 
In Kürze erscheint Update 1.2! Und das wird kein kleines Update! Die Liste an neuen Features/Änderungen ist lang und schon seit Wochen schmeißen die Entwickler mit kleine Häppchen in Form von Screenshots um sich.

Neue Tore, neue Events, neue Pets, Neue Rüstungen und Waffen, neue (flache) Inseln, neue platzierbare Möbel, neues Aussehen der Biome, neu neu neu...... ^^

Die genaue Liste poste ich, wenn das Update dann endgültig da ist.

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Der eigentliche Grund, warum ich nicht warte sondern jetzt schon schreibe?

Tja Jungs! Wie schauts aus? Wie stehts mal mit einem PK-Revival? Lust mal wieder gemeinsam zu zocken? Dank der neuen Spielmechanik sollte das nun ja noch interessanter werden!

Einfach nochmal komplett bei 0 anfangen und ein komplett neues Spiel genießen?

Nur mal so als Idee in den Raum geworfen!

 
Hurra! Die Patch-Notes sind schon da! ^^

Das Update aber noch nicht! Das kommt über Steam am 16. Oktober 2017, also Montag!

Aber wenn sie schonmal da sind, dann sollt ihr die Patchnotes natürlich auch haben: (leider nur in englisch)

Community Blog - Update v 1.2

Portal Knights... Update v 1.2 is just around the corner!

Our latest major update is filled with content and features we hope our community will enjoy! Get ready to acquire and build on all-new vacant islands, explore reworked islands, take part in all-new boss quests, all-new enemy invasion events, obtain new weapons, vanity items and plenty of other stuff too! Want to know more? Keep on reading...

** New Features and Content - Update v 1.2 **

Various islands will have a new environmental appearance with a different dirt texture, new plants, lighting, sounds, props etc.
The time between events has been reduced. Events will take place every hour, instead of every six hours.
Vacant ‘blank canvas’ islands will be available via an in-game merchant.
Users will have the ability to reset a universe. “Home” islands and the new vacant islands will be excluded from this reset. This will enable the new boss key quests, vacant islands and POI’s in old universes as well.
2 new enemy invasion events for the pool of randomly occurring events. (Mummy Invasion and Stoneguardian Invasion)
New quest chain for unlocking the boss portals. These quest chains will provide:
New tasks for the players, new NPC’s with new dialog, new enemies, dungeons, island environmental look with new sounds, block textures etc.
New item “Boss key” which will be required to unlock the boss portal leading to the first boss.
New rewards such as:
Cultist vanity armor set
New “curse” skill
C’thiris basecap vanity item
Large stone bricks block
Yellow stone bricks block
Squid pet
C’thiris flag item
Pirate sabre weapon
Pirate pistol weapon
Pirate staff weapon
Cannons + cannonballs. The new cannon prop can be crafted and placed on any island.
Pirate vanity armor set
Pirate parrot pet.
Pirate flag item
Meteoroid trophy prop
Goggles vanity item
Meteoroid spell
Laboratory deco props
Boss portals will have a new design and get unlocked in a visually more impressive fashion.
Additional new items:
Angel-wing ring: drops from hollow king with a low chance. When equipped the player can jump higher.
Cat paw potion: sold by a new “Points of interest” – merchant. This will reduce fall damage.
Pirate-certificate deco item
Fake beard vanity item
Tinfoil hat vanity item
New enemies including crabs on Caribbean/Beach islands and Cultists on the Oasis island
New “Points of interest” which consists of various NPC’s with new dialogs, quests, pre-made dungeons or buildings and special quest rewards:
Crystal- and asteroid themed islands have low gravity.
NPC’s have more detailed facial features - freckles, scars, wrinkles etc.

But that’s not all... This update contains some great improvements...

** Update v 1.2 Improvements **

Loot chests have an improved model and opening animation. They are opened via interaction now instead of destruction.
Chests can be opened freshly every time an island is re-visited.
Most dungeon deco props can be mined and placed by the player.
Shelves and cupboards in buildings and dungeons will be pre-filled with deco props.
Rapid placement of blocks has been made smoother.
Jumping while opening a door no longer causes the player to get stuck in the door.
Miner helmet flame will no longer obstruct sight in first person camera mode.
Various bug-fixes for events, island loading, sounds etc.
Reduced save data size
Reduced memory usage and faster loading
Improved LOD for better performance on medium and large islands

** Community Feedback **

The response so far to our announcements has been overwhelmingly positive and we cannot wait for you to check these features out for yourself! As we’ve done many times in the past, we’ll be publishing a short Community Survey soon after launch across both Steam and console for you guys to tell us what you think. Please, be as open and honest as you can be!

** Update v 1.2 Launch Date **

So... When can you expect to check out Update v 1.2? Well, if you’re playing Portal Knights on Steam, get ready to download the update on October 16th. As for console players, we don’t have an exact launch date just yet, but once we’ve left the submission phase, we will be able to give you more info. We are however, targeting an October launch!

Ich freu mich drauf!
 
Erster Testbericht zum neuen Update!

Ich habe jetzt mal so gut 2 Stunden reingeschnuppert! Ich muss sagen, es hat sich ne Menge getan. Die neuen Inseltexturen sehen verdammt gut aus. Das neue Dungeon-Design ist prima und die neuen Endboss-Gegner haben es echt in sich. Dazu die neue Deko! Ich bin begeistert!

Ich hatte in diesen 2 Stunden echt sehr viel Spaß! Das Update ist klasse geworden! Freue mich schon auf einen kompletten Neustart mit euch!

 
Na endlich! Ein neues Update wurde angekündigt und.....

...es wird Dedicated Server beinhalten! *Hüpf* *Freu* *Jubel*

Also keine Ausreden mehr - wenn das da ist wird neu angefangen!
 
Yeah - da ist es endlich - das große

Adventurer's Update

Endlich Dedicated Server und vieles mehr....


Leider bin ich ab morgen übers Wochenende nicht da! Nächste Woche habe ich aber noch Urlaub und dann schaue ich mal wegen Server. Irgendwie kriegen wir das hin und dann sind alle herzlich eingeladen...


Hi everyone! Today’s an incredibly exciting day for the team here at 505 Games and Keen Games. We’ve just gone and launched our Portal Knights Adventurer’s Update on Steam, which is crammed full of incredibly exciting new content, most of which has been requested by our wonderful community. Want to know more? Keep reading…

Features
* Island “Fort Finch” (1-03) is now a town filled with quests, new NPCs, merchants and details to discover
* A new type of merchant sells mannequins. They can be placed anywhere and equipped with the player character’s armor and weapons to show off the equipment crafted and found during the journey. The merchant can be found in “Fort Finch”.
* A new NPC type allows changing the appearance of the player character.
* Some NPCs can be picked up and be relocated to any location now.
* Several new props for home decorations have been added, including bath room furniture, cage doors, potted plants and awnings.
* A new “sit” emote has been added to the emote menu.
* Furniture can now be interacted with. The player character can sit on chairs, thrones, benches etc. and lie down on beds etc. When lying down on a bed, the time will speed up.
* A Water pump and a drain are available now.
* Pets can now be placed in pet homes. The pet homes can be purchased at Funny Jongo and once placed the pets can be allocated to the new home. The pets will freely roam about in the vicinity of the home.
* Several new weapons and weapon variants have been added.
* Enemies now take more damage when being attacked from behind.
* Crystals now have seedlings just like plants and can be grown in their correct biomes.
* Dedicated servers are available now. Players can setup their own, self-hosted servers to play asynchronous together with friends.
* Steam cloud saving is available now.
* A new type of epic chests spawns at the end of dungeons, containing special weapons which are unobtainable in any other way.
* NPCs can now be found in the island information on the map. They will list name and type as well as display whether they are relocatable or not.
* Loading screens now show gameplay tips.
* The tutorial now uses NPC’s in addition to info boards and quest texts. This should help new players getting all the info they need for a smooth start into the game. In order for the new NPCs to appear, the island needs to be regenerated.

Changes
* It is easier now to escape from dangerous combat if the player chooses to do so. Enemies will give up the pursuit and return back home after some time.
* The player should be less likely to get mobbed by enemies (aggro distances have been reduced).
* The weapon progression has been re-worked. Players now have more choice of weapon type per player level and the progression is now better aligned with the player progression through the islands and the crafting materials found on the islands.
* Flying enemies are now closer to the ground, making it easier to fight them, especially for melee players.
* Combat with water enemies has been polished. Some situations have been made a bit easier, especially dealing with groups of Rumble Jelly and the Bub-Utan mages. Rumble Jelly have less health now and deal less damage. Self-heal has been nerfed for the Bub-Utans. All water enemies have been slowed down to match the walking speed of the player underwater.
* Enemies with ranged attacks rotate more clearly into the direction of the attack now before shooting the projectile.
* Attack and evade queuing has been improved. Additional attacks, using of consumables or evasion moves can be queued earlier now. When several different actions are queued, the evasion move will be prioritized before other actions.
* When evading, you can now roll up 1-block elevation changes
* The UI has been reworked on a technical level which improves the overall performance and stability of the game.
* Dungeon chests, bosses and enemies have been reworked to drop more interesting loot.
* Object highlighting shows more clearly now which object on the island can be interacted with. The type of interaction is now specified as well.
* The jump and fall animations of the player character have been improved.
* The island generation now makes sure that there are no holes on the tutorial island where player fall into caves.
* The building cursor turns red now when the end of the world has been reached.
* The flying enemies react better to shouts now.
* Loading times have been improved.
* Shell enemy spin attacks are now easier to evade.
* Projectile speeds for many ranged enemy attacks have been reduced.
* The character health and mana is no longer reset when switching islands or reloading the game.

Fixes
* Island generation has been improved and should now cause fewer instances where buildings look out of place.
* Some sound issues have been improved.
* Water bombs work reliably now when thrown at water sources.
* The player character no longer blocks the projectiles from attacks of the Astral Totem scroll.



 
Als ich Ina das mit dem dedicated server erzählt habe hat sie mich verständnislos angeguckt und gesagt: " wen interessiert's? Ich kann meine Haustiere jetzt in pet homes stecken!" :eek: :ROFLMAO:
 
ok wird dann doch nicht so einfach wie ich dachte. Kein Plan woher ich einen Server bekommen soll. Momentan bietet niemand einen an. Hatte ja stark auf G-Portal gehofft.

Können wir leider nur warten!
 
G-Portal bietet nun auch PK-Server an (Danke Crawl für den Hinweis)!

Lange Rede gar kein Sinn: Wir haben nun einen eigenen Server - Die Portal Supernature Knights

Nach anfänglichen Problemen läuft dieser nun scheinbar rund. Näheres wird ein Streßtest liefern.

Momentan sind "mittlere" Inselgrößen eingestellt, da der Server mit großen Inseln wohl doch überfordert war. Schade eigentlich.

Die Slotzahl ist auf 4 Spieler begrenzt. Das ist zum einen natürlich ein Kostenfaktor seitens G-Portal - zum anderen bietet Portal Knights selbst aber auch nur eine maximale Spielerzahl von 4 an.

Das bedeutet - es können zwar mehr Leute mitmachen, auf dem Server selbst können aber maximal 4 Spieler zeitgleich sein.

Nun hab ich doch wieder ewig geredet! Also, wer Interesse hat reinzuschnuppern, PN an mich, dann gibts die Zugangsdaten. Der Fairnesshalber sollten alle mit neuen Charakteren beginnen.

In diesem Sinne!

 
Yes Yes Yes! Endlich! Hurra!

Das neue Update ist da - mit dem Kreativmodus!

Juchuu! Wie lange habe ich darauf gewartet.


Die Patchnotes im Einzelnen:

Portal Knights Creator's Update Available Now
17. MAI - PK_CM505
Portal Knights... The Creator’s Update is OUT NOW on Steam! Featuring Creative Mode, Universe Sharing, Pirate City - Landlubber's Leap and much more! Let your imagination run wild, alone or with friends and build something truly amazing! Or be inspired by other players creations on the Steam Workshop. If you've not joined us yet, now's the perfect time to!

Steam Content Update 1.4.1

The Big Picture
• Creative Mode – Create your own islands using unlimited resources. Share them with friends!
• Landlubber’s Leap – A pirate’s paradise with new quests, characters and more!
• Armor – Reworked, rebalanced and renamed! Plus, new epic and exotic armor!
• Spectral Knight encounters!
• Receive weekly gifts from Mailboxes!

The Nitty Gritty
- The universe selection menu has been updated and it now allows the creation of “Creative” Universes.
- Players can now create up to 5 Universes.
- Creative Universes have unique rules:
o Islands can be created from a selection of presets or copied over from other Universes.
o Islands in the Creative Universe can be freely named and re-named.
o Everything can be mined with one strike.
o All game items (blocks, props, etc.) are available in inventory and can be used without limit.
o Characters can fly – initiated by double-jumping.
o It’s always daytime.
o Plants do not grow.
o There are no enemies.
o There are no quests or events.
o There are no loot drops.
o Placement and mining distances are longer than in Adventure Mode.
o Characters can fall from an island without penalty.
o Characters cannot drown.
- Steam Workshop can be used to upload and share Universes and to subscribe to other players’ Workshop items.
- When loading a Workshop item from another player, the Universe can be visited and viewed, but you cannot mine or place items.
- You can subscribe to as many Workshop items as you want. They don’t use up Universe slots.
- All bombs, artifacts, and potions -- except health and mana potions -- are now crafted at the new Alchemy Table.
- Players can craft three types of gift boxes containing items from a pool of resources, such as valuable crafting resources, furniture sets, vanity items, etc.

- “Palm Bay” (Island 2-01) is now called “Landlubber’s Leap” and hosts a new pirate hideout. In older universes the “Regenerate Universe” feature may be used to make this new content available. Landlubber’s Leap offers:
o Pirate NPCs with quests.
o New rewards for the player.
o New merchants selling current and new items.
o New pets.
o New hair and beard styles.
o New building blocks.

- Changes to Armor
o Some armor is now dropped from normal dungeon chests instead of being crafted.
o Some armor has been reworked and rebalanced to better align to this new system.
o Two additional endgame armor pieces for each class have been added to the game.
o A new upgrade station, the Altar of Enhancement, has been added to the Portal Knights Sanctuary, allowing mid-tier armor to be refined into the high-end armor.
o Rings and Capes have been rebalanced and are now dropped as loot from epic chests and bosses.
o One new high-end Cape for each class has been added.

- Mailboxes can be crafted and placed anywhere and can also be found at large forts or villages.
o Mailboxes will periodically have gifts for players.

- Spectral Knight Encounters
o At various points in the game players can interact with a mysterious Spectral Knight who will guide the player and give hints. In older universes the “Regenerate Universe” feature may be used to make this new content available.

Other Changes
- Reduced the size of crafting stations.
- Prices for goods and quest rewards have been rebalanced to make purchases with merchants more consistent.
- The Jade merchant and Pet merchant events are now rare events, randomly triggered.
- Tutorial NPCs on Squire's Knoll can now be relocated.
- Some tutorial texts have been reworked to better fit the player’s journey.
- The mage weapons “Dancing Swords” have been polished.
- The first-person camera block placing animation has been changed so as not to obstruct the player’s view as much.
- Block drops from enemies have been replaced with more useful items such as recipe items for potions.
- Recipes for potions have been reworked to better aid in the player’s journey.
- Mine carts and tracks can now be mined and placed.
- Dungeon chests can now be mined once they have been opened.
- The dedicated server configuration file can now be set to create a Creative Universe.
- Tree density has been lowered on vacant islands.

Fixes
- Inviting friends starts the intended pre-game UI flow now for the joining player. This means that joining players can select a character and then will be taken to the host’s game right afterwards.
- Several text cut-offs or incorrect line breaks have been fixed in various languages.
- The art for the world globe in the background of the title screen and the worldmap has been polished.
- Several HUD elements have been polished, both stylistically and concerning the layout.
- Improved HUD elements layout for split-screen mode, especially XB bar and oxygen bar.
- Player names now keep the red color correctly when switching islands whilst low on health.
- Water behaves better at underwater dungeon entrances now.
- The level of an island is now displayed shortly before spawning at the landing pad.
- Pets move less erratic now.
- The tutorial no longer marks the camera switch step as done when the player walks close to a wall.
- The character no longer dies twice when returning to the landing pad at the same time as they died.
- Upgrade stations now show better that they can’t be upgraded any further when they are at maximum tier.
- Player characters no longer collect loot after having been killed.
- The sit emote no longer causes issues for follow-up actions like using the teleport scroll or returning to the landing pad.
- Mage weapons with light damage cause the correct damage type now.
- Improved the layout of some islands, especially in normal size, where not enough suitable areas for enemies occurred. Due to the randomized island shapes the issue may still occur occasionally.
- The C’Thiris Cultist Mask works better with several of the hair styles now.
- The Archer Station has the correct sound and visual effect now.
- Jumping up at wall feels more consistent now.

Developer Notes on the New Armor Progression
As with the changes to weapons in Update 1.3.0, we have reworked progression and loot drops for armor. Nearly all weapon stats and character level requirements for armor have been revised.

Our goal was to give players a more meaningful reward after completing a dungeon or a boss fight while at the same time refining our crafting system and giving you more choice when deciding what armor to craft and use next.
Standard dungeon chests now contain SPECIAL pieces of armor. Finding them all will complete different sets.

The remaining armor recipes have been restructured. Whenever players gain access to new resources they will be able to craft new sets of armor and will you be able to choose between two equally powerful sets.

These changes made previous armor recipes redundant and we have removed them from the game! Any armor players crafted using those recipes will remain in their inventories, however.

We hope you like the new changes as much as we do!




 
Moin, sehe gerade das PN in Steam gerade im Angebot ist für 7€, nun meine frage lohnt sich das Game?
Den ich lese immer was von, schade das PN keine Server oder so hat.
 
Und ich sehe gerade, das hier schon seit Monaten keiner mehr gepostet hat - sträflich! ^^

Moin, sehe gerade das PN in Steam gerade im Angebot ist für 7€, nun meine frage lohnt sich das Game?
Den ich lese immer was von, schade das PN keine Server oder so hat.

Ja tut es - mittlerweile gibt es quasi Server! Und es ist auch wieder im Angebot im Steam-Summersale! (-60 %)

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UPDATE!!!!

Es gab ein Riesen-Update und den ersten Premium-DLC!!!

Den DLC gibt es derzeit auch mit 10 % Rabatt!!!

Die Patchnotes sind zu umfangreich um sie hier zu posten, könnt ihr aber auf Steam nachlesen.

Der Premium-DLC (im Angebot 7,37 €) fügt eine neue Klasse und eine neue Rasse hinzu, außerdem einen kompletten Mond mit neuen Inseln!

"Reise zum Faynore, dem Mond von Elysia, und entdecke seine Geheimnisse!

Spiele als Schurke!
Probiere neue Talente aus wie Schleichen und Meucheln. Es erwarten dich Dutzende neue Waffen und Rüstungen.

Spiele als Elf!
Eine neue Rasse inklusive Frisuren, Ohren, Hauttönen und vielem mehr!

Achtung vor den Rogue-Lite-Rifts!
Diese zufällig generierten Kerker enthalten fiese Fallen und Rätsel. Erreichst du das Ende eines Rifts nicht rechtzeitig, verlierst du ALLE gefundenen Schätze! Reise mit Freunden, um deine Überlebenschancen zu maximieren.

Brandneue exotische Beute!
Die Rifts bieten viele seltene Schätze, aber um an sie zu kommen, musst du die Schmieden finden, die tief im Inneren der Rifts verborgen sind!

Elfenstadt und Schurkengilde
Diese Inseln stecken voller charmanter Charaktere und politischer Intrigen!

Bring deine Freunde mit nach Faynore!
Du kannst andere Spieler nach Faynore mitnehmen – aber nur wer den DLC besitzt, kann die Gegenstände nutzen, die es hier gibt.

Na, wer bekommt noch Lust das Spiel mal wieder gemeinsam zu zocken?
 
Oben