Hinweis NVidia GeForce Treiber 368.81 WHQL

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Neu: GeForce 368.81 WHQL - GeForce Game Ready Driver
Datum: 14.07.2016
Größe: 343.36 MB x64 | 278.36MB x86


Versions-Highlights
Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

VR Game Ready
Provides the optimal experience for new and upcoming Virtual Reality titles including NVIDIA VR Funhouse, Everest VR, Obduction, Raw Data, and The Assembly.

Ansel Support
Supports the new Ansel technology now available in Mirror’s Edge Catalyst, which allows you to compose your shots from any angle, capture in 2D, 360° and adjust with post-process filters.

Virtual Reality
VR Ready GeForce GTX 1080, 1070, and 980 Ti customers can download NVIDIA VR Funhouse from Steam today!

Weitere Deteils - siehe Release Notes!

Win 7 | Win 8 | Win 8.1 | Win 10
32 Bit | 64 Bit

Download:
Download - GeForce Treiber 368.81 WHQL
Release Notes 570 KB

Unterstützte Grafikprozessoren

  • GeForce 10 Series
  • GeForce 900 Series
  • GeForce 700 Series
  • GeForce 600 Series
  • GeForce 500 Series
  • GeForce 400 Series

  • GeForce 900M Series (Notebooks)
  • GeForce 800M Series (Notebooks)
  • GeForce 700M Series (Notebooks)
  • GeForce 600M Series (Notebooks)
  • GeForce 500M Series (Notebooks)
  • GeForce 400M Series (Notebooks)

Alle Neuerungen sind auf der Homepage von NVIDIA nachzulesen.

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Linux NVIDIA Treiber 367.27
Datum: 13.06.2016
Größe: ca. 73.38 MB x64 | Versionsabhängig


Download:
NVIDIA Linux Treiber - Download


verborgener Text:

  • Added support for the following GPUs:
    GeForce GTX 1080
    GeForce GTX 1070
  • Added support for VDPAU Feature Set H to the NVIDIA VDPAU driver. GPUs with VDPAU Feature Set H are capable of hardware-accelerated decoding of 8192x8192 (8k) H.265/HEVC video streams.
  • Fixed a bug that caused the X server to sometimes skip displaying Vulkan frames when the Composite extension is enabled.
  • Fixed a bug that would cause OpenGL applications to crash when creating a context on one X display connection, then making it current with no associated drawable on another X display connection. This fixes a crash when starting some versions of Matlab.
  • Fixed OpenGL presentation to SDI through the GLX_NV_video_out and GLX_NV_present_video extensions, which was broken by the introduction of the nvidia-modeset kernel module in 358.09.
  • Fixed a bug that caused an incorrect offset to be applied when using the full composition pipeline on a display whose image has both a rotation and a ViewportOut offset applied.
  • Fixed a bug that could cause nvidia-settings to crash on some systems when responding to events such as hotplugging DisplayPort devices.
  • Fixed a bug that could cause crashes in OpenGL applications which use glTextureView() with a non-zero minlevel.
  • Enhanced the Display Device information page in nvidia-settings with additional information for DisplayPort devices to reflect attributes which are specific to DisplayPort connections.
  • Fixed a bug which could cause deleted application profiles to appear when editing rules in the nvidia-settings control panel.
  • Fixed a bug that caused hangs when a G-SYNC monitor is unplugged and a non-G-SYNC monitor is connected while G-SYNC is active.
  • Fixed a bug that caused "nvidia-modeset: ERROR: GPU:0: Activating G-SYNC failed" to be printed to the system log if a G-SYNC monitor is connected and stereo is enabled in xorg.conf on a configuration that doesn't support it.
  • Added the NV_robustness_video_memory_purge OpenGL extension, which
    allows applications to know when a mode switching or power event purged the contents of FBOs and BOs residing in video memory.
  • Fixed a bug that prevented HDMI 2.0 4K monitors from waking up from sleep or hot-replug.
  • Fixed a bug that could lead to a system crash if there was a peer-to-peer mapping still active during CUDA context teardown.


Weitere Infos sind auf der Homepage nachzulesen.
 
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