Neu: GeForce 368.69 WHQL - GeForce Game Ready Driver
Datum: 06.07.2016
Größe: 336.36 MB x64 | 269.68 MB x86 | Versionsabhängig
Versions-Highlights
Weitere Deteils - siehe Release Notes!
Win 7 | Win 8 | Win 8.1 | Win 10
32 Bit | 64 Bit
Download:
► Download - GeForce Treiber 368.69 WHQL
► Release Notes 609 KB
Unterstützte Grafikprozessoren
Alle Neuerungen sind auf der Homepage von NVIDIA nachzulesen.
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Linux NVIDIA Treiber 367.27
Datum: 13.06.2016
Größe: ca. 73.38 MB x64 | Versionsabhängig
Download:
► NVIDIA Linux Treiber - Download
Weitere Infos sind auf der Homepage nachzulesen.
Datum: 06.07.2016
Größe: 336.36 MB x64 | 269.68 MB x86 | Versionsabhängig
Versions-Highlights
Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
Game Ready
Learn more about how to get the optimal VR gaming experience for DiRT Rally VR.
Weitere Deteils - siehe Release Notes!
Win 7 | Win 8 | Win 8.1 | Win 10
32 Bit | 64 Bit
Download:
► Download - GeForce Treiber 368.69 WHQL
► Release Notes 609 KB
Unterstützte Grafikprozessoren
- GeForce 10 Series
- GeForce 900 Series
- GeForce 700 Series
- GeForce 600 Series
- GeForce 500 Series
- GeForce 400 Series
- GeForce 900M Series (Notebooks)
- GeForce 800M Series (Notebooks)
- GeForce 700M Series (Notebooks)
- GeForce 600M Series (Notebooks)
- GeForce 500M Series (Notebooks)
- GeForce 400M Series (Notebooks)
Alle Neuerungen sind auf der Homepage von NVIDIA nachzulesen.
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Linux NVIDIA Treiber 367.27
Datum: 13.06.2016
Größe: ca. 73.38 MB x64 | Versionsabhängig
Download:
► NVIDIA Linux Treiber - Download
verborgener Text:
- Added support for the following GPUs:
GeForce GTX 1080
GeForce GTX 1070 - Added support for VDPAU Feature Set H to the NVIDIA VDPAU driver. GPUs with VDPAU Feature Set H are capable of hardware-accelerated decoding of 8192x8192 (8k) H.265/HEVC video streams.
- Fixed a bug that caused the X server to sometimes skip displaying Vulkan frames when the Composite extension is enabled.
- Fixed a bug that would cause OpenGL applications to crash when creating a context on one X display connection, then making it current with no associated drawable on another X display connection. This fixes a crash when starting some versions of Matlab.
- Fixed OpenGL presentation to SDI through the GLX_NV_video_out and GLX_NV_present_video extensions, which was broken by the introduction of the nvidia-modeset kernel module in 358.09.
- Fixed a bug that caused an incorrect offset to be applied when using the full composition pipeline on a display whose image has both a rotation and a ViewportOut offset applied.
- Fixed a bug that could cause nvidia-settings to crash on some systems when responding to events such as hotplugging DisplayPort devices.
- Fixed a bug that could cause crashes in OpenGL applications which use glTextureView() with a non-zero minlevel.
- Enhanced the Display Device information page in nvidia-settings with additional information for DisplayPort devices to reflect attributes which are specific to DisplayPort connections.
- Fixed a bug which could cause deleted application profiles to appear when editing rules in the nvidia-settings control panel.
- Fixed a bug that caused hangs when a G-SYNC monitor is unplugged and a non-G-SYNC monitor is connected while G-SYNC is active.
- Fixed a bug that caused "nvidia-modeset: ERROR: GPU:0: Activating G-SYNC failed" to be printed to the system log if a G-SYNC monitor is connected and stereo is enabled in xorg.conf on a configuration that doesn't support it.
- Added the NV_robustness_video_memory_purge OpenGL extension, which
allows applications to know when a mode switching or power event purged the contents of FBOs and BOs residing in video memory. - Fixed a bug that prevented HDMI 2.0 4K monitors from waking up from sleep or hot-replug.
- Fixed a bug that could lead to a system crash if there was a peer-to-peer mapping still active during CUDA context teardown.
Weitere Infos sind auf der Homepage nachzulesen.