Neuigkeit Stranded Deep Update

Hallo zusammen.

Und noch gleich Hotfix 0.19.1 hinterher.

Hi everyone,

A new hotfix for version 0.19 (0.19.01) is now live with some small fixes and tweaks.

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed obtuse error dialogue “Argument cannot be null” when attempting to load an older save games prior to maps storing their game version number.
- Fixed tutorial objectives ‘completed’ state persisting between different new games in a single game session.
- Fixed possibility of using some items immediately when equipped from inventory.

Crawl
 
Update 0.20 Splash_zpssifin0ss.jpg

Hallo zusammen.

Es tut sich was in Team Beam

Update 0.20
0.20 EXPERIMENTAL BUILD! NEW CRAFTING MENU, TANNING RACK, LOOM AND MORE!
8. DEZEMBER - SPRAYCANMANSAM | BEAM TEAM GAMES


Hi everyone,

A new experimental build 0.20 has just been released!

This build features a new Crafting Menu, Loom, Tanning Rack and more!

The new Crafting Menu is the replacement for the larger crafting menu. Please note that it is not the new ‘Quick-craft’ crafting menu that will be coming soon. The new menu displays and organizes combos and materials much nicer and cleaner than previously. The new menu will also auto-select the required tool for the crafting category if it’s available in your backpack (for building, farming, etc). This means no more forgetting to equip the tool and having to awkwardly close the crafting menu, equip the tool and reopen the crafting menu. Crafting as a whole should be cleaner and a little quicker.

There’s also the new craftable Loom and Tanning Rack stations. These stations are standalone items like your Campfire and will also appear as ingredients for some craftable items like Cloth and the new Leather item. If one of these stations are within your crafting radius, they will count as a crafting material and you will be able to craft the more advanced items. Along with these two new stations are two new items - Rawhide and Leather. Rawhide is obtained from Boars and Sharks. With a Tanning Rack you can use the Rawhide materials to craft Leather in the Crafting Menu. Similarly, you can use the new Loom to turn Fibrous Leaves into Cloth. The crafting combos have been revised to use the new Leather material for most of the refined tools.

There’s also a new and better Shark spawning system with more consistent placement and spawning. We’re playing with some more interesting and dynamic Shark behaviours, like Sharks attacking your raft if you attack them!

Have fun!

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed fall damage occasionally calculating distances incorrectly. This should fix players dying from randomly flying in the air until we figure out what is causing the issue!
- Fixed allowing players to update a map you’re saved on via the update map dialogue which would clear the save data for that map.
- Fixed Palm Top display name changing to ‘Log’ when separated.
- Fixed Sharks occasionally colliding with rafts unintentionally.
- Fixed Sharks spawning outside of a zone biome.
- Fixed Sharks roaming under islands.
- Fixed Sharks attempting to reach Players on land.
- Fixed Sharks taking double damage.
- Fixed Sharks exploring deeper than intended.

CHANGES
- Revised Crafting combination materials.
- Improved Players movement in water, more fluid.
- Reduced size of Tarp item by 50%.
- Reduced Boat Motor Engine volume.
- Added experimental ability so Sharks will attack Rafts (A shark will dive down signalling an imminent attack).
- Added ability for Sharks to respawn over a period of set hours/days.
- Added new Shark follow and dynamic spawner for areas outside of zone bounds.
- Added new Shark patrolling system with adjustable territory.
- Added Shark patrolling spawners to map editor (adjustable territories will come in future).
- Added ability for Sharks to be aggressive on first Player encounter.
- Increased chance for Players to encounter sharks.
- Removed Shark health regeneration.

NEW FEATURES

- New Crafting Menu!

- New Tanning Rack station!
You can now craft a Tanning Rack. The Tanning Rack is used to turn Rawhide into Leather. The Tanning Rack is a crafting material and will be included in your available crafting materials if the station is within your crafting radius. Rawhide can be obtained from skinning Boars, Tiger Sharks, and Great White Sharks which can then be crafted into Leather for crafting more advanced items. Refined tools now require leather.

- New Loom station!
You can now craft a Loom. A Loom is used to craft Cloth from Fibrous Leaves. Cloth will eventually replace Tarps for most crafting combinations.

- New Rawhide item!
- New Leather item!

Crawl
 
Ja dann wird es ja mal wieder zeit das Spiel zu installieren :D

Gesendet von meinem SM-G900F mit Tapatalk
 
Hallo zusammen.


Update 0.22 Splash_zpsuyr3wxic.jpg

Das neuste Update auf 0.22.00 ist da.

Hi everyone,

A new stable build 0.22.00 has just been released!

This build transitions our latest work on the experimental branch to the stable branch.
There’s new Crafting and Inventory menus, new Tanning Rack and Loom stations, new Rawhide and Leather items and other stuff!

New Inventory Menu
New Crafting Menu, Tanning Rack, Loom, Rawhide and Leather

Have fun and happy holidays!

Stay Alive!
:: Beam Team
--

0.19.01-0.22.00 CHANGE LOG
BUG FIXES
- Fixed possibility of entered world seed not matching saved world seed due to value clamping incorrectly.
- Fixed fall damage occasionally calculating distances incorrectly. This should fix players dying from randomly flying in the air until we figure out what is causing the issue!
- Fixed allowing players to update a map you’re saved on via the update map dialogue which would clear the save data for that map.
- Fixed possibility of not being able to pick up an item in your free hand when inventory full and item didn’t match any types stored in the inventory.
- Fixed possibility of opening crafting menu, inventory or watch when operating Raft causing various incorrect behaviour with held item.
- Fixed being able to drop your hidden held item when operating the Raft.
- Fixed being able to drag Fruit and Coconuts when attached to trees.
- Fixed items attached to other structures (like Buckets) being used as crafting materials.
- Fixed Palm Top display name changing to ‘Log’ when separated.
- Fixed Sharks occasionally colliding with rafts unintentionally.
- Fixed Sharks spawning outside of a zone biome.
- Fixed Sharks roaming under islands.
- Fixed Sharks attempting to reach Players on land.
- Fixed Sharks taking double damage.
- Fixed Sharks exploring deeper than intended.

CHANGES
- Improved Players movement in water, more fluid.
- Added new mechanic to press [Space] to begin climbing a tree.
- Reduced size of Tarp item by 50%.
- Reduced Boat Motor Engine volume.
- Changed Crab to yield 1 small meat instead of 1 medium meat.
- Added experimental ability so Sharks will attack Rafts (A shark will dive down signalling an imminent attack).
- Added ability for Sharks to respawn over a period of set hours/days.
- Added new Shark follow and dynamic spawner for areas outside of zone bounds.
- Added new Shark patrolling system with adjustable territory.
- Added Shark patrolling spawners to map editor (adjustable territories will come in future).
- Added ability for Sharks to be aggressive on first Player encounter.
- Removed Shark health regeneration.
- Increased chance for Players to encounter sharks.

NEW FEATURES

- New Crafting Menu!
- New Inventory Menu!

- New Tanning Rack station!
You can now craft a Tanning Rack. The Tanning Rack is used to turn Rawhide into Leather. The Tanning Rack is a crafting material and will be included in your available crafting materials if the station is within your crafting radius. Rawhide can be obtained from skinning Boars, Tiger Sharks, and Great White Sharks which can then be crafted into Leather for crafting more advanced items. Refined tools now require leather.

- New Loom station!
You can now craft a Loom. A Loom is used to craft Cloth from Fibrous Leaves. Cloth will eventually replace Tarps for most crafting combinations.

- New Raw Hide item!
- New Leather item!

Crawl
 
Hallo zusammen.

Wer gerne mal über den Tellerrand, bzw. die Insel hinaus schauen möchte, kann sich ja mal

RAFT anschauen.

Ein Survival Game das auf einem Floß spielt.....aktuell als EarlyAccess bzw. "Demo" kostenlos oder als Donationware zu bekommen.
Habe schon ein paar Minuten auf dem Meer verbracht und muss sagen: Macht auch Spaß!

Material sammelt ihr mit einem Wurfhaken oder wenn es nah genug ist, auch per Hand (E).
Ab und an ärgert euch ein Hai, aber den kann man schnell mit dem Speer vertreiben.......

IGam2p.png
UZbiv9.png
Xc02ou.png

Crawl
 
Interessant finde ich wenn wir schon beim Thema sind: Escape: Sierra Leone.

 
Hallo zusammen.

Weiter gehts:

Update 0.23 Splash_zps1lagolms.jpg
Hi everyone,

A new experimental build 0.23.00 has just been released!

This build features an all new Storage system!

The mechanics are very simple and fast – if you’re looking at a container, press [Tab] to open it to display a similar radial style menu as the backpack inventory. The basic radial mechanics are the same as the inventory, except now you will see a small backpack at the bottom that you can click on to toggle between your backpack and the storage container and vice-versa. Clicking on items in either ‘container’ will transfer the item to the other container. Most containers will be able to be picked up, but containers cannot store other containers.

The new Wood Crate in this build replaces previous loot containers. We will be expanding on this with craftable storage like woven baskets and a few more types of containers that you can find by exploring.

Have fun!

Stay Alive!
:: Beam Team
--

CHANGES
- Changed to not freeze movement when opening inventory.

NEW FEATURES
- New Storage Menu!
- New Wood Crate storage container!

Crawl
 
Hallo zusammen.

Das nächste Update rollt rein. Schon sind wir bei 0.24

Update 0.24 Splash_zps864dyiol.jpg

Hi everyone,

A new stable build 0.24.00 has just been released!

This build features expanded Building mechanics and the new Storage system!

This build transitions our latest work on the experimental branch to the stable branch – the new Storage system. In case you missed our rundown of the new feature in the experimental patch notes, the mechanics are very simple and fast – if you’re looking at a container, press [Tab] to open it to display a similar radial style menu as the backpack inventory. The basic radial mechanics are the same as the inventory, except now you will see a small backpack at the bottom that you can click on to toggle between your backpack and the storage container and vice-versa. Clicking on items in either ‘container’ will transfer the item to the other container. Most containers will be able to be picked up, but containers cannot store other containers.

Every couple of months we pause to revaluate the project to make sure we’re on the right track, listen to feedback and address outstanding bugs. We’ve made some adjustments in this build based on player feedback. A few players have requested the option to choose between toggling the new radial menus open vs. the existing ‘rocker’ functionality so we’ve added an option for that in the input settings. We’ve improved the Charging mechanic for projectile-based weapons so you can now stop charging a weapon without needing to wait for the charging animation to complete. It seems like a small tweak but all helps to add polish. The new Crafting menu now also keeps a bit more of a memory. Individual crafting category tabs will keep a memory of their last subcategory and scroll position until you change category. This should help speed up things like building in particular where you might use the same tab and combination multiple times. One of the bigger changes is that we’ve removed the polarizing Discovery Fog feature which you can read more details on in the patch notes below. We’re also actively working on bringing back the old Infinite Procedural Generation. Please bear with us while we work on integrating this system with the Cartographer. The Cartographer will still remain, providing a small starting world or ‘archipelago’ to start in. From there you can venture further out from the starting world and it will be infinite in any direction. We’re also working on an end game scenario which will require you to find rare items and put down roots on an island to piece together your recue.

We’ve noticed a lot of support emails coming in regarding missing subcategories in the new Crafting menu. 9.9/10 this is fixed by verifying the game files in Steam. It appears to be a problem with Steam’s version control between the updates as the problem is solved by verifying the files.

Have fun!

Stay Alive!
:: Beam Team
--

CHANGES
- Added reminder to craft a Shelter to Save in pause menu.
- Added option for Radial Menus to choose between toggle and rocker behaviour.
- Added ability to interrupt charging sequence for projectile weapons.
- Added edit and delete buttons to custom maps in the Cartographer.
- Added tooltip to view details of maps placed in the world when hovered over.
- Added Building rotation with new key-bindings.
- Added Billboard Density quality setting.
- Changed Inventory to show slot quantity permanently.
- Changed Crafting menu to remember last subcategory and scroll position.
- Changed to not freeze movement when opening inventory.
- Increased Fibrous Leave’s inventory stack capacity.

BUG FIXES
- Fixed Dragging not using current clicked position making dragging more difficult than it should be.
- Fixed animal Ragdoll bones only saving position not physics related data, ie: stop Sharks flying when loaded. This fix is not retroactive but will take effect after your next save.
- Fixed projectiles interfering with Ragdoll physics when killed.
- Fixed floating Containers when loading a Custom Map.

NEW FEATURES

- New Storage Menu!

- New Building Mechanic!
Building has been expanded and broken down. Most building pieces now have 2 different stages of construction. Once the initial building piece has been placed you use your Hammer on the piece to finish off constructing it. This new mechanic will tie into player and weather effects in a future update. Incomplete walls and floors won’t protect you as well from the elements as completed pieces. Likewise, lower tiers will offer less protection from sun and rain than higher tiers. Weather effects will also deteriorate building pieces so you will have to repair your structures as they’re damaged. This provides a purpose and motivation to find better building materials that offer better protection and resistance to weather. The new system has been integrated with the Wood, Plank and Corrugated tiers. Driftwood and Steel are yet to be completed as we’re re-evaluating and finalizing the base and highest tiers. Existing building pieces also have additional LOD’s.

- New Loot Containers!
Added new Wood Crate, Small Locker, Large Locker and Console models. Added these new containers to Shipwreck and Sea Fort generation. Locker and Console containers are fixed and cannot be moved like Wood Crates. We will also be expanding these with craftable storage like woven baskets and a few more types of containers that you can find by exploring now that the new Storage system is completed.

- Removed Discovery Fog.
The Discovery Fog has been a polarizing feature. Some players liked it, others disliked it, others didn’t mind it and it just plain confused the rest. It did serve a technical purpose to hide un-generated islands and their billboards suddenly popping in. It also helped performance by having less billboards on-screen, however once you’ve discovered the islands in the area around you they all end up being drawn anyway. In any case, the feature has been removed. Now we generate the billboards as soon as a zone is visible and we’ve also added a Billboard Density setting to control the quality and amount of billboards generated for a zone for different systems. Further optimizations to this will be coming with our work on bringing back the infinite generation.

Crawl
 
Hallo zusammen.

Wieder mal ein Update für Stranded Deep. Aktuell 0.32.

8bbeed41544de06fcde4012e92c02493d9a8e999.jpg

Hi everyone,

A new stable build 0.32.00 has just been released!

This build transitions our latest work on the experimental branch to the stable branch.
If you haven’t been following the progress of our experimental branch, here’s some of the new features included:
New Quick Crafting Menu, Weather Effects, Plank Station, Leather Waterskin, Damage Indicators and more!

We’ve covered the new features in the patch notes below and you can also read more on the new features in our previous experimental patch notes here:
0.31.00 Weather Update
0.30.00 Quick Crafting Menu Update
0.29.00 Player Effects, Waterskin and Plank Station Update

Please note – We’ve changed the shoreline generation going forward in this build. Previously generated islands have very bumpy underwater areas and the larger waves will create unpleasant visual artefacts on these areas! It is also possible that your previously saved islands will re-generate slightly different.

Have fun!

Stay Alive!
:: Beam Team
--

CHANGES
- Updated Weather Events to save and load state correctly.
- Reduced required attempts to start a Camp Fire.
- Changed Crafting to only use items in the area in front of you.
- Changed Watch to display the player’s status effects on additional screen.
- Changed Sail and Motor placement to use rotating keys.
- Increased Clay Waterbottle servings from 4 to 5.
- Added new Main Menu soundtrack.
- Added Inventory functionality to display health, durability or servings.
- Changed Walls, Arches, Doors, etc to allow 180 degree rotation when placing.
- Updated Icons in Crafting menus.

BUG FIXES
- Fixed not being able to pick up Logs after saving.
- Fixed Ocean colors changing incorrectly when weather event assigned but not active.
- Fixed Mouse Sensitivity resetting when drawing weapon.
- Fixed Clay Foundation collider interfering with Steps placement.
- Fixed being able to craft building combos without Hammer, Hoe, etc.

NEW FEATURES
- New Quick Crafting menu!
To open the new Quick Crafting menu press and hold the crafting menu key [C] for a short moment, similar to the interacting mechanic. The Quick Crafting menu won’t display if you don’t have any craftable combinations from the materials in front of you or in your backpack. If you press the crafting key [C] once without holding it, it will open the regular crafting menu.
Similar to the large crafting menu, the Quick Crafting menu uses any tools in your hands to enable and prioritize combinations shown. For eg: if you have a Hammer equipped, the Quick Crafting menu will display any available building combinations first. Likewise, if you have a Hoe equipped farming combinations will be displayed first and so on.

- New Storm Weather Effect!
With lightning and large ocean waves!

- New Plank Station!
To craft planks by riving logs.

- New Leather Waterskin item!

- New Player Effects!
Sunburn, Heatstroke, Cold, Flu. These are long term effects, not meant to annoy, but definitely there. Adds feedback with sounds effects and animations…
This will be incorporated more fully with building tiers in a future update. Offer less protection from the elements.

- New Game Over Screen.

- New Death animation.

- New New Day Notifications!

- New Damage Indicators!
Subtle damage indicators to help visualize where the damage is coming from.

- New Container name stencils!
When containers are renamed it is now shows their name as a themed stencil on the side of the container for easier object organization.

Crawl
 
Das Game wird ja echt immer besser, hab es mal wieder angespielt und bin echt begeistert!
Hab ich eine Gänsehaut gehabt ey :ROFLMAO:
 
Hallo zusammen.

Ein neues Experimental Update. Version 0.34.00
3a7d2afa5feecacc66b6eb4550e85a0461f514ad.jpg

Hi everyone,

A new experimental build 0.34.00 has just been released!

This build adds an additional Mission! We’ll be continuing to focus on the new mission system on the experimental branch until it’s ready to push to the stable branch. We’ve changed how missions get saved and loaded in this build so if you’ve visited or saved on a mission zone previously, there’s a good chance it won’t load back correctly in this build. We’ve also added a new save point next to the mission trigger.

The recently added player effects have been adjusted in this build. Players didn’t seem to be aware that the ‘Sunburn’ and ‘Cold’ pre-cursor effects were warning signs and didn’t have any immediate effect. So we’ve now rolled them all into single effects – Flu and Heatstroke.

Stay Alive!
:: Beam Team
--

CHANGES
- Added Save Point to Mission location.
- Added Double-tap functionality to lock forward movement when W key double tapped.
- Added simple Oxygen UI when underwater.
- Adjusted Sunburn and Cold player status effects.
- Reduced Crab attack radius.
- Replaced Bed with new Sleeping Bag.

BUG FIXES
- Fixed any objects created by a generation helper spawner not billboarding, ie: Sea Forts, Mission Markers, etc.

NEW FEATURES!
- Added new Megalodon Mission!

- Added Sleeping Bag craftable item!
Replaces the Bed. Please note there is a ‘no-mans’ land area between islands where you won’t be able to save.

DEV NOTES
- Upgraded to Unity 5.6.3.

Crawl
 
Das Häuschen ist soweit fertig :D
 

Anhänge

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