Greetings Creatifriends!
Time for another exciting Creativerse update! We've got a brand spanking new main menu that is a beauty to behold. You're gonna love customizing your world thumbnail with that perfect shot that encapsulates what CreatiMegaVersePG2G is all about. Plus, the oft requested ability to delete worlds is in! Get in touch with your inner OCD hand-washer by pruning your list of worlds to your heart's content.
There's also a collision refactor that's a little on the technical side, but the bottom line is it fixes a ton of bugs (e.g. falling through the world, getting launched to deadly heights by roofs, ladders, etc.) and makes your player movements much more tactile and satisfying overall.
Couple other tidbits: creature improvements (Trog will now haunt your dreams even more!), some new sound FX and what may be the most important update we've made to date: NEW MUSHROOM ICONS!!!
As always, let us know what you think on the forums.
New Features and Content
New main menu!
More informative world details
Owner-controlled screenshots for worlds
Delete world functionality
Community screenshot call-outs
Improved presentation
Improved world searching
Overhauled collision and movement system
Improves and adds consistency to player movement
Fixes most known bugs with falling through the world
New craftable item - Bungalow Torch
Improvements
Creature improvements
AI improvements to ability choices
AI improvements to chase distances
Polished several enemy abilities
Trog only heals when health reaches a specific threshold
Trog only heals twice maximum per encounter
Improved animations and visual effects for:
Dustevil
Trog
Bosshog
Audio improvements
Sounds for water / lava
Modified touchstone sound effect
Glowing mushrooms now give off faint light
Improved mushroom art and icons
Improved some block textures
Larger variety of loadscreen rotating blocks
Bugfixes
Corruption no longer spreads forever in water
Fix for “red line” visual glitch when facing east and west
Memory usage improvements
Minor occlusion fixes
Audio bugfixes
Fixed missing text on leaves_jungle_flower_2
Creativerse R16 and the simulation mechanics of DOOOOM!
Dearest Creatifriends,
For R16, we asked ourselves two questions: 1) How can we make R15’s movement changes a smoother ride? 2) How can we surprise and delight our players? For 1, we listened to all your helpful feedback and taught those goofy avatars how to be smooth operators. For 2, one answer was to make the world so EFFING dangerous that our players couldn’t even believe it.
Fortunately, we fired the guy who said that*, and dialed it back a bit. But we think you’ll find the world of Creativerse is just a little bit more mysterious and treacherous now. See for yourself. Take a stroll down in the lava or corruption layer, or go on hike up an ice mountain. You’ll also notice funky temperature-related things are transforming ice, lava and other materials depending on where they are. In fact, you could potentially log into your world to find an apocalyptic wasteland ruled by leather clad pigsys demanding participation in their Thunderdome (two Mirus enter, one Miru leaves).** But the world is also more beautiful now too. Watch what happens to patches of dirt over time.
Let’s talk about toys. Because R16’s got ‘em. It starts out with an extensive set of canyon themed blocks, perfect for civilizing the canyons with a vacation home, complete with a Dustevil and Trog observation deck. Then we decided to add something a select few of you have been waiting for since we teased them several months ago: FANS!!! The new movement system means these jet fueled blowers are ready for prime time (pro tip: don’t use them for drying hands). But wait, there’s more: ice slopes, which offer you a whole new way to get around. Teleporters are so 2014. These days the cool kids are slipping and sliding to home base at neck breaking speeds.
In other words, it’s time to have a blast defying heat stroke and building that mansion estate the Grand Canyon was always asking for while creating fan spiked toboggan slides down to a poisonous death in the corruption layer.
Play on!
*Muted him on Creativerse for 10 minutes
**It’s not like we didn’t warn ya!
New Features and Content
New simulation mechanics!
New cold, heat, and toxicity meters (players now take damage when meters are full)
Grass regrows on bare dirt in sunlight
New “Canyon” craftable block set
Stucco Wall - unlocks on Canyon Stone
Ruddy Stucco Wall - unlocks on Stucco Wall
Dark Stucco Wall - unlocks on Stucco Wall
Copper Wall - unlocks on Stucco Wall
Patina Wall - unlocks on Ruddy Stucco Wall
Tin Wall - unlocks on Dark Stucco Wall
Copper Roof - unlocks on Stucco Wall
Patina Roof - unlocks on Ruddy Stucco Wall
Tin Roof - unlocks on Dark Stucco Wall
Other new craftable items
Fan
Ice Slope
Many new sound effects
Improvements
Collision and movement improvements and fixes
Player movement more consistent and smooth
Getting out of water easier
Player jump less “floaty” and more reliable
Stair and slope movement significantly improved
Crouching re-enabled on stairs
No more getting stuck on ice blocks
No more “jitter!”
Added bloom to many objects
Touchstones now show owner’s name
Optimizations and fixes for fluid mechanics and simulations
Cave darkness is now darker
/hud chat command to hide HUD for screenshots
Performance improvements
Upgrade to Unity 5
Bugfixes
Main menu transition polish
Extra “steps” taken when passing through teleporters fixed
Over spawning in beach areas tweaked
Fix for mipmap issues (greenish lines on block edges, etc.)
Fix for Keepas sometimes not spawning
Audio bugfixes
/kill and /stuck commands work again
Removed walking-up on slabs (was causing problems)